@startuml
sprite $bell_slash [48x48/16] {
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}


!define FA6_BELL_SLASH(_alias) ENTITY(rectangle,black,bell_slash,_alias,FA6 BELL_SLASH)
!define FA6_BELL_SLASH(_alias, _label) ENTITY(rectangle,black,bell_slash,_label, _alias,FA6 BELL_SLASH)
!define FA6_BELL_SLASH(_alias, _label, _shape) ENTITY(_shape,black,bell_slash,_label, _alias,FA6 BELL_SLASH)
!define FA6_BELL_SLASH(_alias, _label, _shape, _color) ENTITY(_shape,_color,bell_slash,_label, _alias,FA6 BELL_SLASH)
skinparam folderBackgroundColor<<FA6 BELL_SLASH>> White
@enduml